Level
1st
Casting Time
10 Minutes
Ritual
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Target one creature, it must make a Intelligence saving throw. On failure the caster is able to detect the memories of the creature. In order to find to find a specific memory the castor then has to succeed on a Intelligence to find it.
At higher levels the spell automatically succeeds and allows the user to find any memory that is hidden in the targets mind.
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