Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect

One creature you can see within range begins twitching its fingers uncontrollably. While the spell is in effect, an affected creature must make a successful Wisdom saving throw to cast a spell with a somatic component; if the saving throw fails, the intended spell fails and the spell slot is expended. An affected creature also must make a Wisdom saving throw before making a Dexterity check that requires fine control of the hands, such as using thieves’ tools; if the saving throw fails, the Dexterity check fails automatically. A successful Wisdom saving throw ends the spell effect.

Available For: Bard (Legacy) Wizard (Legacy)

AGibbons83

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