You contact the Great Old One and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.
The Great Old One is believed to be omniscient, yet it is known that they guard their secrets with jealousy and malice, so you might receive "unclear" as an answer if a question pertains to information that the Great Old One does not feel that you have properly earned. In a case where a one-word answer could be misleading, the DM might offer a short phrase as an answer instead. In a case where the information requested runs contrary to the Great Old One's interests, the DM is allowed to lie outright. If your questions anger the Great Old One sufficiently, the caster may suffer psychic damage according to the DMs interpretation of the severity of the offense.
If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.
* - (The freshly boiled eyes of a toad or frog suspended within a piping hot mug of Blackroot tea, looseleaf.)
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