You may call upon the souls of any humanoid who has died within the last hour that is within range. By doing so, you prevent them from traveling to their afterlife. Instead the soul is captured within your body giving you temporary hit points equal to your spell caster level/2 and rounded up. You may choose to free a soul at will if they can no longer provide you with temporary hit points.
If your hit points drop below zero while there are souls captured within you or the number of souls exceed your spell casting level, then the spirits release from your body in an explosion of force. You lose all temporary hit points and everyone around you is dealt 1d4 force damage for every soul inside of you in a 5ft radius.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius increases by 5 ft for every level above 1st.
* - (Must use a Spiritual Arcane Focus)
Comments