You use your arcane inventions and expertise in Artificer magic to build up kinetic energy within your weapon, causing the weapon or piece of ammunition to vibrate in place with magic-fueled intensity. The next time you hit with a weapon attack before the spell ends, the weapons bursts with pent up kinetic energy, and the attack deals an extra 2d6 force damage. Additionally when hit, the target must make a Constitution saving throw against your spell save DC, on a fail they take an additional amount of force damage equal to your spellcasting modifier at the start of each of their turns while you concentrate on this spell. It can repeat the save to end the effect at the end of each of their turns.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.
* - (a weapon)
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