Level
3rd
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
10 Minutes
School
Enchantment
Attack/Save
INT Save
Damage/Effect
You enchant one creature you can see within 120ft. when that creatures takes any action or bonus action besides movement, that creature must make an intelligence saving throw or take 2d8 psychic damage. If the Creature succeeds 3 successive saving throws the enchantment is dispelled. The Creature knows it is enchanted and may choose to take no action and make the saving throw with no threat of damage. It must still make three saving throws to dispel it.
At higher levels: if this spell is cast at a spell level of 4th level or higher increase the damage by 1d8 per level higher than 3rd.
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