Level
1st
Casting Time
1 Bonus Action
Range/Area
20 ft.
Components
S
Duration
Until Dispelled
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

The Vampire can control the mind of another creature with an Int of 10 or higher simply through eye contact. The target must succeed on a DC 17 Wisdom saving throw or be compelled by the Vampire. Compelled beings usually follow the instructions given to them to the best of their ability, and are willing subjects to the Vampire's bite attack. Some species of naturally occurring herbs can prevent compulsion. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a command.

Language does not play a role in this spell and as a result each affected target must follow the command, to the best of its ability, on its next turn. The target may make a DC 17 WIS throw, at disadvantage if target is within 5ft, to break the compulsion at the end of its turn. If the creature fails a saving throw three times, the creature becomes permently compelled. The caster may break the compulsion at anytime. After the compulsion is no longer in effect, the target is completely unaware that it was compelled in the first place. Note: Multiple targets can be compelled at the same time.

A target can be compelled to move into an obviously deadly hazard, such as a fire or pit, but can’t be compelled to kill itself, however, it can be compelled to attack its allies. If the compulsion compels the target to move into an obviously deadly hazard and the creature is injured, the compulsion breaks.

Spell Tags: Control

Available For:

AinzBloodfallen

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