Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

You summon an explosive red tube into your hand with a lit fuse attacked to it. When you cast the spell, determine how long the fuse will take to burn out, choosing between instantly (0 rounds) or 1 minute (10 rounds). Once summoned, the fuse cannot be put out except by magical means. The tube may be thrown up to 60 feet as a ranged attack, and when the fuse is burnt out the tube explodes, causing all creatures within 10 feet to make a Dexterity Saving Throw against your spell save DC. On a failure they take 2d10 fire damage and are blinded and deafened until the end of their next turn. On a success they take half damage.

At Higher Levels. For each level above first the spell is cast, an addition tube forms a bundle that all detonates from a single fuse. For each additional tube in the bundle, the total damage increases by 1d10 fire damage, the blast radius increases by 5 feet, and the range the bundle can be thrown is reduced by 5 feet. For example: cast at 2nd level the bundle could be thrown 55 feet, have a blast radius of 15 feet, and deal 3d10 of damage.

Available For: Wizard (Legacy)

TfaRI

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