Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
3 Rounds
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Damage (...)

You blast a creature that you can see within range with a flurry of magical slashes. The target must make a Dexterity saving throw against the caster's spell DC. On a failed save, it takes 8d8 slashing damage, or half as much damage on a successful save. If the target fails the saving throw, the target is afflicted with Bleeding status. 

Bleeding:

- At the start of every round, the afflicted target takes 2d8 necrotic damage. Whenever the afflicted target takes an Action, Bonus Action, Reaction or moves more than 10ft of movement, the target takes 2d8 necrotic damage. The effect can be ended prematurely through healing half of all initial slashing damage received.

- Constructs and Undead are immune to the Bleeding effect.

At higher levels:

For every level above 6, increase initial damage by 2d8 and increase rounds afflicted by 1.

* - (Any thing with a sharp enough edge to draw blood.)

Spell Tags: Damage Debuff

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain

Boxxy_The_Box

Comments

Posts Quoted:
Reply
Clear All Quotes