Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Minute
School
Illusion
Attack/Save
Melee
Damage/Effect
Psychic
You create a magic sword that lasts until the spell ends. It counts as a simple melee weapon that you're proficient with. It deals 2d8 psychic damage, and has the finesse, light, and thrown properties (range 20/60). When you attack in dim light or darkness, you have advantage.
If you drop the weapon or throw it, it disappears at the end of the turn. While the spell lasts, you can use a bonus action to make the sword reappear in your hand.
At Higher Levels: When you cast this spell using a 3rd or 4th level slot, the damage is 3d8. At 5th or 6th level, it's 4d8. At 7th level or higher, it's 5d8.
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