You spend an hour to summon forth two swords, one of sickness, one of death, into your hands. These swords last until you dismiss them as an action. Alternatively, they can be dispelled using Dispel Magic, or Remove Curse. You can cause the swords to vanish following the rules for sheathing and drawing weapons, or else summon a sword to your hand as part of an action or bonus action to attack with it. If you equip any other weapon in either hand before the swords are dispelled, the spell ends and you must perform the ritual to summon them again.
Sword of Sickness: A greenish blade made of bubbling liquid that can be used to make a melee attack. On a hit, the target takes 2d6 poison damage, and must succeed on a Constitution saving throw. On a failed save the target is poisoned until your next turn.
Sword of Fear: A blade of solidified shadow that can be used to make a melee attack. The screaming faces of the dead can sometimes be seen on its surface. On a hit, the target takes 2d6 necrotic damage, and must succeed on a Wisdom saving throw. On a failed save the target is frightened of you until your next turn.
* - (A mummified body part, and vials of poison worth at least 100gp which the spell consumes.)
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