Choose one creature of medium size or smaller within range, that creature must make a strength saving throw to halve the range and damage of the spell. On a failed save, the creature flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the creature would strike another creature, the one being struck must make a Dexterity saving throw. On a failed save, the creature strikes the target and stops moving. When the creature strikes something, the creature and what it strikes each take 5d8 bludgeoning damage. When the creature strikes something, it must make a Dexterity saving throw to remain upright, should it fail it will become prone
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the maximum size of creatures that you can target with this spell increases, and the damage increases by 1d8, for each slot level above 3rd.
* - (A rubber band wrapped around a small gem(10gp))
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