Level
9th
Casting Time
1 Bonus Action
Range/Area
50 ft. (50 ft. *)
Components
V
Duration
Until Dispelled or Triggered 3 Minutes
School
Divination
Attack/Save
None
Damage/Effect
Additional

Domain Expansion is a technique where high energy magic is used to construct a three-dimensional, enclosed space or pocket dimension covering a user's immediate surroundings.

When a Domain Expansion is activated, a sphere of energy quickly expands to encompass the user and their opponent(s), trapping them within. The walls of the Domain are said to be nigh-impossible to escape under ordinary means, though due to nothing being gained upon entering an enemy's Domain, breaking into it from the outside is relatively easy.

While in a Domain, the owner's strengths are enhanced as a result of the environment, giving them access to additional Techniques or improved versions of old ones. In addition, any techniques used by the owner are guaranteed to hit their opponent, though said opponent can still block the hit using cursed energy.

A Domain Expansion is given form with high energy magic and completed with the user's technique. If a Domain Expansion is incomplete, and not given technique, its functions are noticeably weakened.

Though the owner's techniques will always "hit" their opponent in a Domain, said opponent can still absorb the brunt of an attack through application of high energy magic as a countermeasure.

When trapping someone in a Domain, they also have the option to try and escape it, though it is said to be almost impossible.

The most effective counter for a Domain Expansion is the opponent expanding a Domain of their own. When multiple Domains are expanded, the more powerful one will out-push the other.

A Domain Expansion can also be pushed back with Simple Domain, which projects a small yet similarly potent field.

A user's innate technique is also temporarily depleted and difficult to control after using Domain Expansion, giving opponents an opportunity for a counter if they managed to survive.

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard (Legacy) - College of Lore (Legacy) Bard (Legacy) - College of Valor (Legacy) Bard (Legacy) - College of Glamour (Legacy) Bard (Legacy) - College of Swords Bard (Legacy) - College of Whispers Bard (Legacy) - College of Eloquence Bard (Legacy) - College of Creation Cleric (Legacy) - Life Domain (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Light Domain (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Arcana Domain Cleric (Legacy) - Death Domain Cleric (Legacy) - Forge Domain Cleric (Legacy) - Grave Domain (Legacy) Cleric (Legacy) - Order Domain Cleric (Legacy) - Twilight Domain Cleric (Legacy) - Peace Domain Druid (Legacy) - Circle of the Land (Legacy) Druid (Legacy) - Circle of the Moon (Legacy) Druid (Legacy) - Circle of Dreams Druid (Legacy) - Circle of the Shepherd Druid (Legacy) - Circle of Spores Druid (Legacy) - Circle of Wildfire Druid (Legacy) - Circle of Stars (Legacy) Paladin (Legacy) - Oath of Devotion (Legacy) Paladin (Legacy) - Oath of the Ancients (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oath of the Crown Paladin (Legacy) - Oathbreaker Paladin (Legacy) - Oath of Conquest Paladin (Legacy) - Oath of Redemption Paladin (Legacy) - Oath of Glory (Legacy) Paladin (Legacy) - Oath of the Open Sea Paladin (Legacy) - Oath of the Watchers Ranger (Legacy) - Hunter (Legacy) Ranger (Legacy) - Beast Master (Legacy) Ranger (Legacy) - Gloom Stalker (Legacy) Ranger (Legacy) - Horizon Walker Ranger (Legacy) - Monster Slayer Ranger (Legacy) - Swarmkeeper Ranger (Legacy) - Fey Wanderer (Legacy) Sorcerer (Legacy) - Draconic Bloodline (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy) Sorcerer (Legacy) - Storm Sorcery Sorcerer (Legacy) - Divine Soul Sorcerer (Legacy) - Shadow Magic (Legacy) Sorcerer (Legacy) - Clockwork Soul (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Archfey (Legacy) Warlock (Legacy) - The Great Old One (Legacy) Warlock (Legacy) - The Undying Warlock (Legacy) - The Celestial (Legacy) Warlock (Legacy) - The Hexblade Warlock (Legacy) - The Genie Warlock (Legacy) - The Fathomless Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - School of Abjuration (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - School of Divination (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Wizard (Legacy) - School of Illusion (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Wizard (Legacy) - School of Transmutation (Legacy) Wizard (Legacy) - Bladesinging (Legacy) Wizard (Legacy) - War Magic Wizard (Legacy) - Chronurgy Magic Wizard (Legacy) - Graviturgy Magic Wizard (Legacy) - Order of Scribes Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Artificer (Legacy) - Alchemist (Legacy) Artificer (Legacy) - Artillerist (Legacy) Artificer (Legacy) - Battle Smith (Legacy) Artificer (Legacy) - Armorer (Legacy) Blood Hunter - Order of the Profane Soul (INT)

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