As a bonus action, you can instantly teleport yourself to the location of an object or creature marked with a sigil unique to you, within 1 mile. If the space is occupied by something other than the creature or object the sigil is on, you teleport to the nearest unoccupied space of your choosing. If the sigil you attempt to teleport to is out of range, you teleport 1 mile towards that sigil.
The sigil can be placed on a number of creatures or objects equal to your proficiency modifier. The sigil may be placed on an object as a bonus action or action. If the target is an object not worn or carried by another creature, the sigil is placed automatically. If the target is a creature or an object worn or carried by a creature, you may either do so subtly by making a Dexterity (Sleight of Hand) check opposed by the target's Passive Perception or do so overtly by making a melee spell attack against the creature. On a success, the creature is marked with your sigil, which cannot be removed unless dismissed by the caster or by the effects of dispel magic. The sigil is a visible black mark, unique to the caster, approximately the size of the palm of your hand.
* - (A creature or object marked with a sigil unique to you as an action or bonus action)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/12/2021 5:17:09 PM
|
15
|
2
|
--
|
Coming Soon
|
Comments