Level
1st
Casting Time
1 Bonus Action
Range/Area
Sight
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic
As a bonus action you blast a target's mind with psychic energy, the target must make a Wisdom saving throw against your Spell Save DC. Upon a failed save the target is stunned until the start of your next turn.
At 3rd level, you can use the mind-altering powers of Axii to influence the conversation. You gain advantage on your charisma check.
At 6th level the target takes 1d6 psychic damage.
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Posted Jan 14, 2024Can you add rangers to the list please?