Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
1 Day
School
Abjuration
Attack/Save
None
Damage/Effect

A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make constitution saving throws). The creature’s equipment is likewise protected.

Endure elements doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.

(Imported for use from 3.5e)

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Nat

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