Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Restrained

You conjure chains that lash at a creature or object in front of you. If the target is a creature, that creature must make a dexterity savings throw. (Small and Tiny size creatures have advantage on this savings throw, while Large and bigger size creatures have disadvantage on this savings throw.

On a failed save, the chains deal 1d4 bludgeoning damage and wrap around it making it restrained, while on a successful save, it deals the creature 1d4 bludgeoning damage and drop to the ground.

A restrained creature by this spell can use its turn to make a strength check against the chains breaking breaking free from the chains, while the chains drop to the floor.

If a creature picks up the chains, the creature can use the chains as a martial melee weapon, dealing 1d6 damage on a hit.

* - (A small piece of metal worth a least 10gp of which the spell consumes)

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy)

BlizardWizard