You conjure chains that lash at a creature or object in front of you. If the target is a creature, that creature must make a dexterity savings throw. (Small and Tiny size creatures have advantage on this savings throw, while Large and bigger size creatures have disadvantage on this savings throw.
On a failed save, the chains deal 1d4 bludgeoning damage and wrap around it making it restrained, while on a successful save, it deals the creature 1d4 bludgeoning damage and drop to the ground.
A restrained creature by this spell can use its turn to make a strength check against the chains breaking breaking free from the chains, while the chains drop to the floor.
If a creature picks up the chains, the creature can use the chains as a martial melee weapon, dealing 1d6 damage on a hit.
* - (A small piece of metal worth a least 10gp of which the spell consumes)