Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Sight
Components
V, S, M *
Duration
Special 10 Minutes
School
Evocation
Attack/Save
None
Damage/Effect
Healing

Instantly heal yourself for 1d4 + your spell mod. Optional roll, roll a 1d6 if it lands on a even # added a extra 1d4 to your HP (2d4 + your spell mod), if the dice landed on a odd# you add nothing. The Helpful Ninny may be initiated by voice, line of sight, or imbued in inanimate objects and save for future use or distributed to allies only 4 can be made per casting at 1d4 + your spell mod the optional roll while imbued is to see if you add 1d4 or not. The duration of the spell while imbued is 10 min after which it will cease. You can not stack this spell each time you cast it cancels the previous imbued items. When you imbue objects they can be used at range for a example "I'm going to heal that Dwarf by throwing this rock at him". However if you throw it then the optional roll becomes a roll to see if it hits.    

At level 5 add 1d4 (2d4+mod), Lv 8 add 1d4 (3d4+mod), Lv 11 add 1d4 (4d4+mod), Lv 15 add 1d4 (5d4+mod) thrown imbued items now have guaranteed hit and the optional roll dice becomes like it would be for non thrown imbued objects.

* - (Any object (pebble, berry, shield, a piece of kobold dung, etc.))

Previous Versions

Name Date Modified Views Adds Version Actions
10/3/2018 2:43:35 AM
12
1
1
Coming Soon
10/7/2018 12:26:17 AM
112
1
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Coming Soon

Spell Tags: Healing

Available For: Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

texas76010

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