A wave of thunderous force and blinding light sweeps out from you. Each creature in a 20-foot-radius sphere centered from you must make a Constitution saving throw. On a failed save, a creature takes 8d8 force damage, 3d8 radiant damage, and are thrown 20-feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically thrown 30 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 500 feet, and a flash of light visible for 1000-feet.
If the target is within a 10-foot radius and is left with 0 hit points, it is disintegrated.
A disintegrated creature and everything it is wearing and carrying, are thrown at least 20=feet away. The creature can be restored to life only by means of a true resurrection spell or a wish spell.
At Higher Levels. The damage increases by 1d8 radiant and 1d8 force damage for each slot level above 6th.
* - (a lodestone and a pinch of dust)
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