Level
7th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Piercing

You conjure a magical weapon which floats in the air next to you. You can use your action to conjure up to 7 weapons. You can use you bonus action to fire the weapons towards a target within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 piercing damage.

While concentrating on the spell, you gain advantage on Constitution (Concentration) checks.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the amount of weapons you can conjure increases by 1 duration of the spell is increased by 1 minute for each slot level above 7th. 

* - (an amethyst worth 150gp )

Previous Versions

Name Date Modified Views Adds Version Actions
1/17/2021 1:23:50 PM
7
1
5e
Coming Soon

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Shulbie

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