Much like memories leave imprints on a persons mind they leave imprints on the objects involved in them.
You choose one small or medium object that you must touch throughout the casting of the spell. You cannot use this spell on sentient creatures. During the duration of the spell you can sense up to 10 memories tied to this object. You can choose to either do a general reading or a more in depth look.
If you do a general reading you have to specify a timeframe no longer than a month, the shorter the timeframe is the more detailed the information will be. Thereafter you can get information on how many people have handled the item, general characteristics of these people, how often the item was handled, for which purpose it was mostly used, and general sensations it experienced.
If you do a specific reading you choose to focus on one specific person or event lasting no longer than a week, make an ability check with your spellcasting ability score. The Dungeon master decides how many memories you find and how detailed they are based on this roll. Thereafter you can get information related to a specific persons thoughts and feelings, hear conversations had while the touched item was nearby, see a more detailed chain of events that led to a specific outcome, and find out why a specific person might have done something.
Keep in mind that the traces of memories always only describe subjective experiences, and therefore they are not always factually accurate.
* - (a pearl worth at least 100 gp and an owl feather)
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