Level
3rd
Casting Time
2 Actions
Range/Area
Sight
Components
M *
Duration
2 Rounds
School
Illusion
Attack/Save
None
Damage/Effect

to cast the spell you need to roll d20 and get 10 or more, the higher the roll the better the illusion if rolled three or less, a bad memory pops up the enemy will be raged, once you form an illusion around the enemy, you start forming a special memory around the enemy, the player can use this to find weaknesses or run while the enemy is distracted. If the player is an illusionist +2, d20 

* - (roots or mushrooms )

Available For: Wizard (Legacy) Wizard (Legacy) - School of Illusion (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

patrick_fulton

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