Level
2nd
Casting Time
1 Minute Ritual
Range/Area
10 ft.
Components
V, S, M *
Duration
1 Day
School
Necromancy
Attack/Save
None
Damage/Effect
Summoning

You bring forth the spirit of a dead creature, summoning its soul before you. The spirit has hit points equal to two times your total level, and an armor class of 10 + your spellcasting modifier. Additionally, the companion can phase through walls no greater than 5 feet thick. If the spirit ends its turn inside a surface it takes 1d4 damage and is shunted into the nearest unoccupied space.

Your companion acts independently of you, but it always obeys your commands. In combat, it acts immediately after you, and you can command it as a bonus action on your turn. The companion can make one attack per turn, it uses your proficiency bonus + your spellcasting modifier to hit, and deals 1d6 + your proficiency bonus of necrotic, cold, or radiant damage.

When the companion drops to 0 hit points, it disappears, and is unable to be summoned again. The casting of dispel magic unsummons the spirit, and if it is within range of a use of channel divinity that turns or destroys undead creatures it automatically fails.

While your companion is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your companion's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the companion has. During this time, you are deaf and blind with regard to your own senses.

As an action, you can temporarily dismiss your companion. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. You can have only 1 companion summoned at a time. 

Finally, when you cast a spell with a range of touch, your companion can deliver the spell as if it had cast the spell. Your companion must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll, and when you hit a creature your companion deals 1d6 extra necrotic, cold, or radiant damage.

 
* - (a silver bowl, the corpse of a small beast, and onyx dust worth 10 gold)

Spell Tags: Summoning

Available For: Bard (Legacy) Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

Picklocks

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