Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
Healing

You fortify yourself with the vitalizing power of the Element of Water. You gain 1d4 + 4 temporary hit points for the duration.

This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.

* - (a drop of water against the skin)

Spell Tags: Healing

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Life Domain (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Warlock (Legacy) - The Great Old One (Legacy) Warlock (Legacy) - The Genie Cleric (Legacy) - Peace Domain Paladin (Legacy) - Oath of the Open Sea

NatLute

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