Level
5th
Casting Time
1 Action
Range/Area
90 ft. (30 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
All

You create a swirling sphere of crackling energy that blossoms into an energy storm at a point within range. Creatures you choose in a 30-foot sphere centered on the point you choose must make a Dex saving throw. On a failed save, the target(s) takes 2d6 acid, 2d6 cold, 2d6 fire, and 2d6 lightning damage. On a successful Dexterity save, a targeted creature takes only half damage. Each target need only make 1 Dexterity save to determine the outcome.

At Higher Levels: When you cast this spell using a spell slot 3rd level of or higher, the damage increases by 1d6 per damage type for every two slot levels above the 2nd.

* - (An iridescent marble, which the spell consumes to create the storm)

Spell Tags: Combat

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

ImperialSWAT

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