Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Concentration 1 Round
School
Enchantment
Attack/Save
None
Damage/Effect

Target creature creature must make a Constitution Saving Throw. On a failure the target is frozen in time and is restrained until the end of your next turn and covered in a shimmering blue light.

When the spell ends, for every 10 points of physical damage the target takes while frozen they are flung 5ft away from the last source of damage. If this would cause the target to collide with a wall or other immovable object the target takes 1d6 Force Damage per 10ft flung.

Optionally, this spell can be cast on objects no bigger than 10ft by 10ft, and weighing no more than 1 tonne in weight. The object does not break or shatter until the spell ends.

Available For: Sorcerer (Legacy) - Wild Magic (Legacy) Sorcerer (Legacy) - Clockwork Soul (Legacy) Wizard (Legacy) - Chronurgy Magic Rogue (Legacy) - Arcane Trickster (Legacy)

MrCharlieDave

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