Level
3rd
Casting Time
2 Actions
Range/Area
656 ft.
Components
V, S
Duration
Concentration 1 Day
School
Divination
Attack/Save
WIS Save
Damage/Effect

You can penetrate the mind barrier of a creature with an intelligence of over 6, giving you the ability to read their thoughts and inject thoughts into them. The target must succeed on a DC 15 Wisdom check or be penetrated, if they succeed they know the location of the caster but the identity remains anonymous. When you inject a thought into the creature you get to play as the creature, allowing you to attack, react and spend. This effect lasts on day. If attacked or interrupted in YOUR body the spell ends. The creature has no memory of what happened when you took control.

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

ThatFireThough

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