Level
4th
Casting Time
1 Minute
Range/Area
Sight 60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Force (...)

The Caster takes out a Glass Shard and allows it to Float within the middle of their palms of their hands. The Cast breaks the Glass Shard which deals 1d8 slashing damage to self, then targets a Creature, in which magical light with the look of the cracked Glass erupts from that creature. The creature must make a Constitution saving throw. That creature takes 4d10 on a failed save, or half as much damage on a successful one. A creature made of an inorganic material such as stone, crystal, or metal has a disadvantage on this saving throw.

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d10 for each slot level above 2nd.

* - (A Shard Of Glass)

Spell Tags: Damage Combat Shapechanging

Available For: Warlock (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - War Domain (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Wizard (Legacy) - School of Transmutation (Legacy) Paladin (Legacy) - Oathbreaker Cleric (Legacy) - Arcana Domain Paladin (Legacy) - Oath of the Crown Paladin (Legacy) - Oath of Conquest Wizard (Legacy) - War Magic Wizard (Legacy) - Graviturgy Magic Artificer (Legacy) - Alchemist (Legacy) Artificer (Legacy) - Artillerist (Legacy) Artificer (Legacy) - Battle Smith (Legacy) Paladin (Legacy) - Oath of Glory (Legacy)

SIR_Tacothewarrioriguess

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