Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Force
Pulling on reality itself, you warp a small portion of it and bend it will. The dip can be no wider than 1 square foot, and can be discovered with a Perception check equivalent to your spell save DC. You can move the dip within a 30 foot radius of yourself as a bonus action. With the dip, you can do one of the following effects.
- Store up to 3 cubic feet of items. It moves with the dip, and at the end of the spell, can either exit out into the out into the nearest unoccupied space, or fold into a bubble in the Astral Plane until you cast this spell again. If you exceed the limit, all of the contents within will pop out into the nearest unoccupied space.
- Grab items that aren't being suspended
- Fling the a stored item out of the dip at rapid speed. You have to put an item in for the spell to work, and must choose an item if there is more than one. Make a ranged spell attack with a range of 30 feet, dealing 1d8 force damage. Upon performing this action, the spell ends.
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