Level
5th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
The next time you make a ranged weapon attack, the weapon (if thrown) or its ammunition transform into a ray of divine light. Make the attack roll as normal. The target takes 6d10 radiant damage on a hit, or half damage on a miss. This replaces the weapon's normal attack.
Hit or miss, each creature within 10 feet of the target must make a Dexterity save. Each creature takes 3d10 radiant damage on a failed save, or half damage on a success. The weapon or ammunition then returns to its normal form.
At Higher Levels: The damage for both effects of the spell increases by 1d10 for each slot level above 5th.
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