Sending an electrical current through the cage causes an arc of lighting to confine an area of a 10 foot cube in electrical energy. The electrical cage can be seen through and can be reached through. Any creature that fits within the cage is trapped.
When a creature interacts with the cage in any fashion, it must make a Dexterity saving throw taking 3d12 lightning damage on a failed save and half on a successful save. On a failed save the creature retreats from the bars remaining confined with if already inside or away from the cage if outside. On a successful save the creature can pass through the cage.
As an bonus action the caster may cause the cage to zap whatever remains inside. The creature must succeed a Dexterity saving throw or be zapped for 3d12 lightning damage on a failed save, and half damage on a successful one.
At higher levels: When casting the spell at a higher levels the area of the cage increases by 5ft on every side and increases each damage die by one for every level above four.
* - (A small copper cage worth 200g)Previous Versions
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10/15/2019 5:00:03 PM
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3
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1
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1.0
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10/15/2019 5:02:12 PM
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1
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1
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1.1
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10/15/2019 10:40:41 PM
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2
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1
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10/16/2019 2:26:33 AM
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4
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1.2
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1/20/2021 4:41:03 AM
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49
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1
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1.3
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Coming Soon
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