Level
4th
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning (...)

Sending an electrical current through the cage causes an arc of lighting to confine an area of a 10 foot cube in electrical energy. The electrical cage can be seen through and can be reached through. Any creature that fits within the cage is trapped.

When a creature interacts with the cage in any fashion, it must make a Dexterity saving throw taking 3d12 lightning damage on a failed save and half on a successful save. On a failed save the creature retreats from the bars remaining confined with if already inside or away from the cage if outside. On a successful save the creature can pass through the cage.

As an bonus action the caster may cause the cage to zap whatever remains inside. The creature must succeed a Dexterity saving throw or be zapped for 3d12 lightning damage on a failed save, and half damage on a successful one.

At higher levels: When casting the spell at a higher levels the area of the cage increases by 5ft on every side and increases each damage die by one for every level above four.

* - (A small copper cage worth 200g)

Previous Versions

Name Date Modified Views Adds Version Actions
10/15/2019 5:00:03 PM
3
1
1.0
Coming Soon
10/15/2019 5:02:12 PM
1
1
1.1
Coming Soon
10/15/2019 10:40:41 PM
2
1
--
Coming Soon
10/16/2019 2:26:33 AM
4
1
1.2
Coming Soon
1/20/2021 4:41:03 AM
49
1
1.3
Coming Soon

Available For: Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

biochemknight

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