Blood wells from the ground in a 10-foot radius centred on a point you can see within range, forming a hideous crimson pool. Long spikes of crystalline blood erupt from the pool, and all creatures within the radius must succeed on a Dexterity saving throw or take 5d12 piercing damage and become restrained. On a success, a creature takes half as much damage and is not restrained. Any creature that ends its turn within the radius of the pool takes 2d12 necrotic damage. A creature restrained by the spikes can use it’s action to make a Strength or Dexterity saving throw (its choice) against your spell save DC. On a success, it frees itself.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the piercing damage increases by 1d12.
* - ((a ruby worth at least 100gp))
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