Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
All

You pull a random playing card and infuse volatile magical energy into it before flinging it at a target. Make a ranged spell attack against the target. on a hit, the target is struck with the card and takes damage corresponding with the suit of card thrown. Roll a d4 to determine the card suit and corresponding damage type, as shown below.

D4     Card Suit     Damage

1        Spades        1d4 slashing & 1d4 cold

2        Hearts          1d4 piercing & 1d4 fire

3        Clubs            1d4 bludgeoning & 1d4 thunder

4        Diamonds    2d4 force

 

The spell pulls more than one card when you reach higher levels: two cards at 5th level, 3 cards at 11th level, and four cards at 17th level. You can direct the cards at the same target or at different ones. Make a separate attack roll for each card, and roll separate d4's to determine each card's suit and damage.

* - (a deck of playing cards)

Spell Tags: Damage Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

TransGamerNerd27_

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