Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (15 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Damage (...)

A giant, undulating, warbling mass of energy shoots towards at a point you choose within range. When it gets to that point, the chaotic mass explodes. What's left behind makes an additional effect occur. Each creature in a 15-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 5d6 + 1d8 damage on a failed save, or half as much damage on a successful one. The number rolled on that d8 determines the attack's damage type, as shown below.

d8 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Poison
7 Psychic
8 Thunder

Then, roll on the additional effects table for what happens after. Your DM can add more effects to the table if they choose to do so.

1d12 Additional Effects
1 Frightened Flumphs appear. They disappear in 10 minutes
2 Copper pieces rain down in a effected area for 1 minute. Creatures who end there turn there take 1d4 bludgeoning damage. If the coins are salvaged after the effect ends, 1d100 copper pieces are found.
3 Ground in the effected area turns to sand
4 Creatures in the effected are must make a wisdom saving throw or start dancing as if under the effects of Otto's Irresistible Dance until the end of their next turn.
5 The spell does an extra 1d6 thunder damage.
6 Creatures in the effected area are effected by the spell Cure Wounds at 1st level.
7 One dagger in the effected area rises up and starts flying. It his hostile to the caster of the spell and has the stats of a Animated Knife. If there are no daggers within range, this spell has no additional effects.
8 Creatures in the effected area must make a DC 15 wisdom saving throw, or turn into a cat as if effected by the Polymorph spell, until the end of their next turn. Creatures can choose to fail this saving throw.
9 Each creature in a 50 foot radius gain a water balloon. If thrown at another creature it has the effect of Magic Stone. The spellcasting modifier is 3 and it disappears in one minute.
10 The spell does an extra 3d6 fire damage
11 One random creature in the effected area gains a crown worth 30 gp. If there are no living or undead creatures in the affected area, nothing happen
12 Roll twice more on this table, ignoring results of 12.

 

At Higher Levels. When you cast this spell using a spell slot of 4th Level or higher, the damage increases by 1d8 for each slot level above 3rd. Choose one of the d8s to decide what type of damage the spell does. 

* - (a pinch of sand from the Sors Deserts.)

Previous Versions

Name Date Modified Views Adds Version Actions
1/2/2021 5:46:42 PM
3
1
1.0
Coming Soon
1/3/2021 1:30:35 AM
51
1
--
Coming Soon
1/20/2021 10:47:21 PM
46
3
1.1
Coming Soon

Spell Tags: Damage Special

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

TuxedoNeko

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