Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Abjuration
Attack/Save
None
Damage/Effect
Bludgeoning (...)

You creat a 15ft radius sphere of pure unhinged elemental magic. Within the sphere earth, wind, lightning, fire, air and water all swirl around damaging any creature inside. If a creature starts or ends it’s turn on the inside of the sphere they must make a Constitution Saving throw or take 2d10 fire, lightning, bludgeoning, force and cold damage (total of 10d10) or half as much on a successful one. Additionally if the creature ends its turn in the sphere it must make a Dexterity Saving throw or be knocked prone.

* - (Sulphur, Clay, A Drop of Water, Feather)

Available For: Druid (Legacy) Ranger (Legacy) Wizard (Legacy)

LukeSantosham

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