A spectral, floating hand appears at a point you choose within range. The hand lasts until you dismiss it as an action, or trigger its ability in combat. The hand vanishes if it is ever more than 30 feet away from you. The hands can be accumulated over time.
You can use your action to control the hand. You can use the hand's specific ability as an action, the ability dependent on the chosen class. You can move the hand up to 30 feet each time you use it.
Uncanny Hand classes:
Hand of Barbarian : Deals 2d12 bludgeoning damage.
Hand of Bard :
Hand of Fighter : Deals 1d10 bludgeoning damage. Roll a d4: if the number is even, the hand deals an additional 1d10 damage.
Hand of Rogue :Deals 1d10 piercing damage to 2 targets
Hand of Cleric
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