A giant, undulating, warbling mass of energy shoots towards at a point you choose within range. When it gets to that point, the chaotic mass explodes. What's left behind makes an additional effect occur. Each creature in a 15-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 5d6 + 1d8 damage on a failed save, or half as much damage on a successful one. The number rolled on that d8 determines the attack's damage type, as shown below.
d8 | Damage Type |
---|---|
1 | Acid |
2 | Cold |
3 | Fire |
4 | Force |
5 | Lightning |
6 | Poison |
7 | Psychic |
8 | Thunder |
Then, roll on the additional effects table for what happens after. Your DM can add more effects to the table if they choose to do so.
1d12 | Additional Effects |
---|---|
1 | 1d4 Frightened Flumphs appear. They disappear in 10 minutes |
2 | Copper pieces rain down in the affected area for 1 minute. Creatures who end their turn there take 1d4 bludgeoning damage. If the coins are salvaged after the effect ends, 1d100 copper pieces are found. |
3 | Ground in the affected area turns to sand. Plants wither away. Plants in the ground take 1d4 fire damage at the start of their turn. |
4 | Creatures in the affected area must make a wisdom saving throw or start dancing as if under the effects of Otto's Irresistible Dance until the end of their next turn. |
5 | The spell does an extra 1d6 thunder damage. |
6 | Creatures in the affected area are affected by the spell Cure Wounds at 1st level. |
7 | One dagger in the affected area rises up and starts flying. It is hostile to the caster of the spell and has the stats of a Animated Knife. If there are no daggers within range, this spell has no additional effects. |
8 | Creatures in the affected area must make a DC 15 wisdom saving throw, or turn into a cat as if affected by the Polymorph spell, until the end of their next turn. Creatures can choose to fail this saving throw. |
9 | Each creature in a 50 foot radius gains a water balloon. If thrown at another creature it has the effect of Magic Stone. The spellcasting modifier is 3 and it disappears in one minute. |
10 | The spell does an extra 3d6 fire damage. |
11 | One random creature in the affected area gains a crown worth 30 gp. If there are no living or undead creatures in the affected area, nothing happens. |
12 | Roll twice more on this table, ignoring results of 12. |
At Higher Levels. When you cast this spell using a spell slot of 4th Level or higher, the damage increases by 1d8 for each slot level above 3rd. Choose one of the d8s to decide what type of damage the spell does.
* - (a pinch of sand from the Sors Deserts.)Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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1/2/2021 5:46:42 PM
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3
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1
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1.0
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1/3/2021 1:30:35 AM
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51
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1
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1/20/2021 10:47:21 PM
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46
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3
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1.1
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1/22/2021 3:43:54 AM
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76
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2
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1.5
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