Level
3rd
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Special 10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect

ou sprinkle red sand over your familiar summoned by the Find Familiar spell, causing its form to grow fiercer.

You choose what your enhanced familiar looks like. It uses the stat block at the end of this page. Your enhanced familiar’s type remains the one you chose when you summoned it via the Find Familiar spell: Celestial, Fey, or Fiend.

When summoned, and on subsequent turns, you can use a Bonus Action to command your enhanced familiar. If you do not use a Bonus Action to command your enhanced familiar, the only actions it can take are Help or Dodge.

Your enhanced familiar can make melee attacks which count as magical. When your enhanced familiar does melee damage against a creature, it deals an additional 2D8 damage. The damage type depends on whether your familiar is a Celestial, Fey, or Fiend. The damage for a Celestial is Force or Radiant, for a Fey it is Poison or Psychic, for a Fiend it is Fire or Necrotic.

You can, as an action, expend one spell slot to heal your enhanced familiar as long as you are on the same plane of existence as it. It regains 1D8 Hit Points using a first level spell slot, increasing by 1D8 for each spell slot above first.

You can cast spells through your enhanced familiar as normal, and can use your action to see through its eyes, making you deafblind with regards to your senses.

Your familiar returns to its original form if it drops to 0 Hit Points, at which point it regains the Hit Points it had before it was enhanced.

* - (red sand worth 5gp for each minute of the spell up to 10 minutes. This is consumed by the spell)

Available For: Wizard (Legacy)

Quinngmason

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