Level
4th
Casting Time
1 Action
Range/Area
Sight (30 ft. )
Components
V, S, M *
Duration
Concentration 1 Round
School
Necromancy
Attack/Save
STR Save
Damage/Effect
Damage

A sphere of Void Energy rips through a space centered on a point within range. All creatures within a 30ft radius sphere must make a Constitution saving throw against your spell save DC. On a failure creatures are pulled 10ft towards the centre and take 7d8 force damage. 

All creatures caught within the centre of the storm must make a Strength saving throw in addition to the Constitution saving throw or be knocked prone.

For each level this spell is cast beyond the 4th, this spell deals an additional 1d8 force damage

* - (A vial of blood from a humanoid killed within the past 24 hours)

Spell Tags: Damage

Available For: Wizard (Legacy)

JE75

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