You create binding shackles to hinder a creature's movements or actions. Roll a ranged spell attack on a target you can see within range. On a hit, the target is binded by arcane shackles that have a specific effect depending on the form chosen:
- Iron ball: a heavy chained iron ball clamps on the target legs and reduces the target's speed by half. The target also has disadvantage on dexterity saves.
- Manacles: manacles bind both of the target's hand imposing disadvantage on all weapon attacks made by the target. Spells attacks using Somatic components also are cast at disadvantage.
- Arcane collar: an energy circlet latches on the target's throat, disrupting spell casting that require vocal component. Any attack spell using the Vocal components is made by the target has disadvantage.
Only 1 binding can exist at a time. Casting this spell while a shackle is already in effect would make it disappear for the new one (regardless if the new shackle hits or misses).
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.
* - (a small iron chain with at least 3 linked rings)
Comments