You enchant a non-magical item of clothing to provide one of the following effects.
You choose what will trigger the clothes to enact the chosen effect. The trigger must be something that happens within 60ft of the enchanted clothing, or when you say a chosen trigger word (as long as you are on the same plane of existence as the enchanted clothing). Until the trigger occurs the clothes appear normal but will give off a faint transmutation aura if in range of a Detect Magic spell. Once the trigger has occurred, the clothes remain in the state described in the effects until they are destroyed or dispelled, and cannot be changed without casting this spell again on the item.
Animated clothes:
at the desired trigger, the item of clothing forces the area of the body covered by the clothing to perform a basic movement. A pair of shoes could be enchanted to force the wearer to run at full speed in a straight line, to hop on one foot, to do a jig, and so on.
At the end of each of the wearer’s turns, they can make a Strength saving throw against your Spell Save DC, removing the effect on a successful save until the end of their subsequent turn, at which point they will make another Strength saving throw. If the Enchanted Clothing is not removed or destroyed while the effect is resisted, then they will need to continue making saving throws at the end of their every turn.
Constricting clothes:
at the desired trigger, the item of clothing locks up, paralysing the area covered by the clothing. For example, if a shirt is enchanted in this way, the user would be unable to take any action that requires the use of their arms. If both the arms and legs are covered by clothes enchanted in this way (can be multiple items of enchanted clothing or one piece such as a robe) then the wearer is Paralysed.
At the end of each of the wearer’s turns, they can make a Strength saving throw against your Spell Save DC, removing the effect on a successful save until the end of their subsequent turn, at which point they will make another Strength saving throw. If the Enchanted Clothing is not removed or destroyed while the effect is resisted, then they will need to continue making saving throws at the end of their every turn.
Transforming clothes:
at the desired trigger the item of clothing changes its physical appearance. Its patterns, colour, materials, and basic shape can change completely. A plain red leather jerkin could transform into a pink canvas crop top with a peacock pattern.
Vanishing clothes:
at the desired trigger, the item of clothing permanently vanishes.
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