You mix your own blood with that of another creature to conjure a terrifying, spectral bloodhound that is bound to you both. The hound is loyal to you and always knows the direction and distance between it and the creature whose blood you used in its summoning, as long as it is on the same plane of existence as the target. It can move up to 90 feet towards the target of the spell, but can take no other actions. If the creature is moving, it knows the direction of their movement.
While the hound is within 500 feet of the target, the target can sense its location and the direction of its movement in the same way as it can sense theirs.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the creature assumes the higher level for that casting wherever it uses the spell’s level in its stat block.
Blood Hound
Small beast
Armor Class 11 + the level of the spell (natural armor)
Hit Points 30 + 5 for each spell level above 3rd
Speed 30 ft.; climb 30 ft.
Senses darkvision 60 ft., passive Perception 12
Languages understands the languages you speak
Challenge — Proficiency Bonus equals your bonus
Original Source (Blood Origin only). The beast can move up to 90 feet towards the target of the spell, but can take no other actions. If the creature is moving, it knows the direction of their movement. While the hound is within 500 feet of the target, the target can sense its location and the direction of its movement in the same way as it can sense theirs.
Actions
Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).
Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
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