Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic

You slice open your palm and magically draw your blood from the wound, shaping it into a horrific blade. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 necrotic damage on a hit and has the finesse, light, and thrown properties (range 20/60). When you damage a creature using this blade, you can choose to take an amount of necrotic damage equal to your Constitution modifier to deal twice the amount of necrotic damage taken to the target.

If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reform in your hand.

At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8.

 

 
* - (a pint of your own blood)

Spell Tags: Creation Damage Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

ThatGuyTorri

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