Level
1st
Casting Time
1 Reaction
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
Melee
Damage/Effect
Damage (...)

You drain the blood and life energy from a creature in its last moments. When a creature dies within range, you regain a number of hit points equal to 1d12 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d12 for each slot level above 1st.

* - (an empty vial)

Spell Tags: Healing Damage

Available For:

ThatGuyTorri

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