Level
4th
Casting Time
1 Action
Range/Area
Self 150 ft.
Components
V, S
Duration
Concentration 10 Rounds
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Cold (...)

A storm made up of sheets of roaring winds, crackling lightning, and frozen ice shards appears in  a tempestuous aura centered on the caster. The area of the storm consists of up to 3 10-foot cubes, which you can arrange as you wish around yourself. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw. It takes 3d10 ice damage, 3d10 piercing damage, and 4d10 lightning damage on a failed save, or half as much damage on a successful one. The spell cannot be ended early unless cast at level 6. Each level above 4th adds 2d10s to each damage type.

 

Spell Tags: Damage

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Namor_Sunsword

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