Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
CHA Save
Damage/Effect

You perform a magical drinking song that causes listeners to become highly intoxicated. Choose up to six creatures that can hear you within range. For the duration of the spell, on each of your turns you can use a bonus action to make a DC 10 Charisma (Performance) check. If you succeed, each of the creatures must make a Wisdom saving throw. A creature that fails this saving throw is charmed by you and poisoned until the end of your next turn, as if it were heavily intoxicated due to drinking. Creatures that have succeeded on a saving throw against this spell within the past minute have advantage on subsequent saving throws against it.

“I once subdued an entire tribe of Uthgardt barbarians using this spell. We sang forty-three increasingly slurred rounds of ‘When I Drain the Rosy Bowl’, by the end of which time they were all unconscious. I couldn’t speak for two days after.’’   —Elminster

Available For: Bard (Legacy)

hella_strange

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