Level
2nd
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

You make your Dexterity check for initiative at advantage, and gain a +2 bonus to Armor Class until the spell ends. In addition, until the end of your first turn in the combat, your speed increases by 10 feet and you gain a +2 bonus to attack rolls. This spell ends early if you fail a saving throw or an enemy hits you with an attack

* - which you take when you would make a Dexterity check for initiative

Available For: Bard (Legacy)

hella_strange

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