Level
1st
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

As an Bonus Action, you can make a special attack with a bound weapon by throwing it and making a ranged attack with a range up to 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack roll. On a hit, you teleport to the creature, placing yourself to the closest unoccupied space adjacent to that creature. Once you have teleported the weapon returns to your hand. On a miss, you may expend a reaction to  warp to your weapon, but you may only warp to an unoccupied space in the same path as your target. A missed Warp Strike cannot hit foes behind the target. 

Warp-Strike’s damage deals 1d4 + Dex modifier force damage. This damage die changes to 1d6 when you reach 5th level, 2d4 at 11th level and 2d6 at 17th level.

Spell Tags: Teleportation

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of the Ancients (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oath of the Open Sea

Kal_Leonhart

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