Choose a medium or smaller creature within range. You draw writhing strands of ectoplasm from the Astral Plane that wrap up the target like a mummy. The target must make a Dexterity saving throw or be Blinded, Incapacitated and Restrained for the Duration.
Cutting or damaging the cocoon can free a victim. The cocoon has an AC of 15, 20 hit points and is immune to bludgeoning, psychic and poison damage. Teleportation and other forms of travel provide a means of escape, but the cocoon extends into the Ethereal Plane, blocking ethereal travel. An ectoplasmic cocoon can’t be affected by dispel magic.
The creature within the cocoon is visible only as a vague shape (substantial enough to interrupt line of sight) and cannot be directly harmed or interacted with unless the cocoon is destroyed. The cocooned creature can be moved normally (the weight of the cocoon is negligible). A creature that is cocooned while aloft begins to fall immediately, and a creature that is cocooned while swimming or underwater may drown.
As an action on its turn, the target can make a Strength check against the DC of the spell to try to escape the effect, exiting prone on a success.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can affect one additional creature per level. Alternatively, you can affect a single creature, but that creature can be one size larger, and the cocoon will have 20 extra hit points for every 2 levels above 2nd.
* - (bandages)
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