Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (15 ft. )
Components
S, M *
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
None
Damage/Effect
Control

A large burning orb of gas 30 feet in diameter, not unlike our sun, is conjured at a point you can see generating a blinding amount of light. Anywhere within the orb is too bright to see properly and imposes disadvantage on attack rolls on creatures without non-vision based sight, and the orb emits bright light an additional 60 feet out, and dim light another 90. Any creature or object within the orb is heavily obscured. Any creature who ends their turn in or enters the orb (not both)  during their turn must make a CON saving throw equal to the spell casters DC or take 2D4 fire and 2D4 radiant damage.

If the point you choose is on an object you are holding or one that isn't being worn or carried, the light emanates from the object and moves with it. Completely covering the source of the light with an opaque object, such as a bowl or a helm, blocks the light.

If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

For purposes of various effects, the light generated by this spell is considered to be natural sunlight.

* - (A vial of kerosene or lantern oil)

Previous Versions

Name Date Modified Views Adds Version Actions
1/25/2021 6:12:00 PM
1
1
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Coming Soon

Spell Tags: Control

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Cleric (Legacy) - Twilight Domain Druid (Legacy) - Circle of Wildfire Druid (Legacy) - Circle of Stars (Legacy) Warlock (Legacy) - The Celestial (Legacy)

Wiilyke2

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